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Old 08-29-2007, 10:23 AM   #1707 (permalink)
Gaereth
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Join Date: Sep 2006
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Quote:
Originally Posted by Twobit Whore View Post
That's shit you do in a pen and paper game. MMO Games haven't 'devolved' from that, they haven't even evolved to it in the first place.
Well, I say devolved because RPG's have always had these elements...until you hit the MMOrpg's.

And yes, you can have those extra skills in a class system. I was just pointing out in a couple of ways (if you can't see dozens and dozens of ways to do different things you aren't very imaginative) that content will dictate where the masses allocate their skill points. If you make a game where the only thing that matters is hack n slash then people will invariably put all their points into maximizing it. Skills only matter if there is content for those skills.

That is why in UO and other games people generally moved towards whatever gave them the most bang for the buck. Its a one dimensional play environment that leads people to find the best hammer for the job. If the play environment requires multiple tools then people will create those tools but if you keep making it so the hammer is the best thing no matter what then it doesn't really matter what else you do.

Of course its boring if the only thing like that in a game is traps or hidden crap rogues could find. But start adding more and more things to the equation, traps, puzzles, obstacles, etc, etc, etc...and thats just the non-combat crap. You can add a myriad of combat stuff as well so in the end you have this varied, multi-dimensional character that reflects what you want to see.
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