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Originally Posted by Draegan EVE skill based system only works for checks and balances because if you go one way, you can't go the other because it will take you a year of real life time to change. It's still the same system.
I will now go back and see what you wrote about "DONE RIGHT". |
Personally I no longer play EVE Online. Nor do I have any intention of ever doing so again. (long story) Their skill based system is designed 100% to suit their needs, and attempting to recreate it for anything other then EVE Online part II, would be a mistake. So I am in no way advocating its form of skill mechanics… Just to make that clear.
As for what I had written about DONE RIGHT, it seems (as I checked back on it) I clipped most of that from what I actually posted the other day and apologize if I wasted your time asking you to look for it. I will do what I can to define what I think an example of a skill system ‘done right’ would resemble and post it soon.
But I must warn you that I am reluctant to do so in much depth, as I am in the process of writing up my own character mechanic in the hopes that it may one day be implemented into a game that I lead the design of, and pouring to much of it out to the public will give away many of my relatively unique perspectives (or so I think they are). Thus I will be censoring it quite a bit.