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Old 08-29-2007, 08:01 AM   #1695 (permalink)
grimsark
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Join Date: Jun 2005
Posts: 73
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Quote:
Originally Posted by Draegan View Post
EVE skill based system only works for checks and balances because if you go one way, you can't go the other because it will take you a year of real life time to change. It's still the same system.

I will now go back and see what you wrote about "DONE RIGHT".

Personally I no longer play EVE Online. Nor do I have any intention of ever doing so again. (long story) Their skill based system is designed 100% to suit their needs, and attempting to recreate it for anything other then EVE Online part II, would be a mistake. So I am in no way advocating its form of skill mechanics… Just to make that clear.

As for what I had written about DONE RIGHT, it seems (as I checked back on it) I clipped most of that from what I actually posted the other day and apologize if I wasted your time asking you to look for it. I will do what I can to define what I think an example of a skill system ‘done right’ would resemble and post it soon.

But I must warn you that I am reluctant to do so in much depth, as I am in the process of writing up my own character mechanic in the hopes that it may one day be implemented into a game that I lead the design of, and pouring to much of it out to the public will give away many of my relatively unique perspectives (or so I think they are). Thus I will be censoring it quite a bit.
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