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Old 08-27-2007, 11:14 AM   #1509 (permalink)
Maxxius
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Join Date: Nov 2003
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Quote:
Originally Posted by Fayvren View Post
This is precisely what is wrong with the entire design of MMO games at this point. Massive amounts of damage and massive amounts of healing required.
It's the whole reason "tanks" are even needed.

All these games have taken the perverted forms of EQ Classes and just made them worse and worse over time. Rather than all classes having some survivability they've taken it to the extreme and basically neutered them into the narrowest roles possible.

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Exactly. And it really goes with how EQ evolved and how WOW is now evolving. Many think EQ from Kunark forward, but pre Kunark EQ didn't have any really required group classes (tho once enchanters got clarity they became so sought after). WOW was really the same too when it first came out. Yeah you needed class "types" but not needed class specifics until you got into the raiding stage.

It was the development of raiding that causes this necessity. And EQ became worse and worse as the expansions rolled out because of this "raiding centric" mentality. Servers became ghost towns once WOW hit, and WOW at the time really was the anti-EQ game. Sadly, with TBC WOW is starting to turn into another EQ and I suspect it has alot to do with Tigole's (and possibly Furor's, tho I really don't know what influence he has in the game aside from designing quests) EQ raiding background. Accordingly you just keep needing certain required classes in order to progress and see content.
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