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Old 08-15-2007, 12:14 PM   #15 (permalink)
Khorum
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Join Date: Mar 2005
Location: Chicago
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Quote:
Originally Posted by Faille View Post
A pox on computer crashes that wipe away what I've written before I can submit.

Anyway, after a heated discussion in IRC, I believe we came to the consensus that a Mech is going to be treated as a single entity in terms of its chassis. There was some talk about sub dividing it and making it modular, but that was deemed undesirable. We're still hoping to implement locational damage, but we'll have to see.

The chassis will have attributes that will govern its performance, as well as provide some restriction on what components can be put it on it.

The chassis will have slots that allow for components to be equipped. These slots will come in different types that allow for different categories of components, very similar to how its done in Eve. We'll have different Chassis that have different configurations of slots and attributes that will allow for different roles to be utilized.


Once again, nothing is set in stone yet, but this is where we're up to. Feel free to add any corrections or further thoughts.
Can you elaborate on why a single chassis was deemed preferable? It seems extremely limiting. EVE's component system is great for what it's supposed to be but whenever I think about mechwarrior or armored core or basically any mecha game I think about extreme chassis customization.

I could've missed it, but I'm just curious how the team came to that determination. You mentioned it was a heated debate but I'm curious what tipped it towards a static EVE-like component system.
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