Quote:
Originally Posted by Linbog Why go with a restrictive slots system when you can go with a sliding scale with say power/weight/heat or something to provide more indistinct class roles and easier hybridization?
Edit: I guess mostly I'm interested in the reasons behind the design decisions. |
I guess in theory you could go with something like that. the main idea is obviously you want to limit how much stuff a player can put on a mech, like if its 12 slots, you don't want them putting 12 weapon systems on it.
The simplest method is the limit those 12 slots to 4 turret capable slots and 2 launcher capable slots and you instantly know the max firepower the mech would be capable of.
You also want to limit silly configurations like lasers beams from their eyes and rocket launchers from their arses 8) . Apart from being silly, which is purely my opinion of course, there is also the model / art aspect in that those components need to be modeled in such a way that they can easily appear on the mech.
You sugguestion is still possible though, it certainly can be tweaked to achieve the first aim by just not giving the chassis enough attributes to fit more then the desired weapons, or any other component, and the 2nd aim is also possible if you're not worried about silly configurations, though you would need to limit the visibility of slots. ie a weapon on the shoulder will be visible, while if you put it on the foot slot it wouldn't be.