Well, august is finally here, so we can start on work for project two. The working title is going to be Uber Mechs Online (UMO), but hopefully we can come up with a better name at some point 8)
As the title implies, the game will be based around mechs, though we're going to come up with an original storyline and not borrow from any existing licenses.
Initially we're going to have the game split between PVE and PVP, but it will depend which area is more successful as to which we will focus our future efforts on more.
The game itself will not be a fps / twitch style game, but more a tactical game, in the same vein as Eve, but we want the actual combat and action to be far more accessible.
Everything is still in the brainstorming stage, and while we're starting to get an idea of where we want to go, nothing is set in stone, so any and all input is welcomed.
The Roadmap for how we're going to be proceeding can be seen at
Uber Mech Online - Roadmap
though atm it's very scarce. Actual design work will again be stored on our wiki, while discussions will continue to be done on IRC as well as these forums.
I look forward to hearing from you all, either as fellow contributors, or just as interested observers.