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Old 07-14-2007, 12:01 PM   #11 (permalink)
kollos
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Join Date: Feb 2007
Posts: 267
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engine has an ingame world editor to edit terrain, place geometry, spawns, etc-
geometry is built with torque constructor, which its pretty much the same as any quake type brush editor. you can probably work with quark too.
dont know much about coding, but it sounds like its 90% python scripts.
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