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Originally Posted by Witoubo You could provide a similar mechanism to allow people to promote an alt. |
I always thought that once you hit a certain level in a game you should be able to start your alts at at least HALF that level.
In EQ2, the mentoring system does a decent job with the population imbalance. I think it just needs to give higher level players more incentive to play with the lower level players.
How did the monster shroud system from EQ1 end up working out? I like the idea of gaining something unique for taking part in the mentoring process. 1) To allow higher level characters to meaningfully revisit missed content and 2) To help make better use of the existing population.
That, or the expansion could introduce involved questlines that jumped the character up from 10-20, 20-30, etc on completion of the line.