| Expanding level caps self defeating? So... got back into EQ2 with my 56 conj and like a TON of the changes. The new lfg tool (about time!!) is nice, as are the coin changes, and a variety of other things. The main thing that still kills the game for me is a lack of population density at levels other than 70. The story today is a familiar one.. log on, can't find a decent group, dink around, log off. Perhaps I'm missing out on some omg fun solo questlines (are there any at 56? PoF is boring the snot out of me and sky doesn't seem to start for a few levels), but in general I like playing with other people in a group, not just solo killing stuff. If I wanted to solo kill, I could go play a single player game that would have a lot more depth as far as plot etc.
It seems like player density is one of the top 2 or 3 complaints about eq2, and why a lot of people are heading to AB.
So... it seems like with each expansion that increases the level cap, they stretch out their population density even further making it harder to find new people to level with. The players that play who aren't cap level.. have trouble finding people and log off.. increasing the problem.
It seems like constantly increasing the cap is detrimental to the long term health of the game. Admittedly, it helps keep the top level people interested, but it seems like other forms of leveling (maybe specialization? enhance the AA system? etc) could be added to make it possible to still "level" but without stretching out the distance between newbie and "in the real part of the game now" even farther.
Anyways, maybe I'm in the minority. But as a non cap player.. my main reaction when I heard that kunark would increase the cap to 80 was "blah" and a general negative feeling about continuing to play the game.
Vilgan |