Quote:
Originally Posted by DisgruntledOrangatang Servers: What servers are currently good? Is there a site that lists guilds from each server (that doesn't suck cuz I found those)? Looking for populated ones of course. PvE. |
Antonia Bayle.
Quote:
Originally Posted by DisgruntledOrangatang Leveling/Grouping: Holy Trinity still exist? With myself and two others, can any combination get the job done while leveling up? What class combinations have great syngery for leveling up? |
Tank, healer, DPS.
Quote:
Originally Posted by DisgruntledOrangatang Raiding: What classes are useless or not very well needed (aka ones we won't play), what is in high demand from high end raiding guilds? |
Pinski's pretty much spot on. Regen classes, DPS scouts and the occasional healer are really all anyone ever needs.
Quote:
Originally Posted by DisgruntledOrangatang Adventure Packs: Which are worth getting and which aren't? Why? |
Splitpaw and Fallen Dynasty.
Quote:
Originally Posted by DisgruntledOrangatang Station Pass: Worth it for the extra char slots + all adv packs for free? Currently I am paying 45 a month for online related shit (not all gaming) and am pretty sure I am cancelling all of it which means if I got the pass I'd still be paying less monthly than I was. |
If EQ2 is the only SOE game you're playing, it's cheaper to get two accounts (which totals 14 character slots that you can dual box with instead of 11) than it is to get a Station pass, and 4 adventure packs are the equivalent of one month's extra subscription under a two account deal. So if you're only thinking about doing Station Pass for the perks, get two accounts instead.
Quote:
Originally Posted by DisgruntledOrangatang Races: Does it matter? Like REALLY matter depending on class and such? I know fae always float but they can't float over water or fall slower, so is there a real advantage of one race over another? (Eg. Tauren for wars cuz of extra hp or ogres for tanks in EQ1 cuz of no stun from the front.) |
Pinski mentioned a few racial advantages, but they aren't as gamebreakingly important as they were in EQ1 or WoW. You can play a troll wizard or Fae Guardian and still do just fine, even at the high end.
Quote:
Originally Posted by DisgruntledOrangatang Classes: I know there a lot and I have read the description on every one from the website but I'd like a players perspective, not sonys, on the classes in literal terms such as DPS, tanking ability, and such? Not some kind of chart of anything crazy just like this class is good at blahblah but can't blahblah for shit. |
Fighter archetype:
Guardian: Top tank. Mediocre DPS, especially with the buckler line getting the crap nerfed out of it.
Berserker: #2 tank. Can dish out some amazing DPS, and it's group buffs are great for increasing the DPS of others.
Paladin: Decent tank. Can do some spot healing in groups, and can help with aggro reduction via the Amends line. Can res.
Shadowknight: Mediocre tank, can dish out some DPS if specced to completely lose tanking ability. One of the best soloers, and fun to play, but rather useless to a group/raid. Gets evac and FD.
Bruiser: Okay group content tank, decent soloer. Has been bruised by the nerf bat a few times. Useless on all raids except for one contested one.
Monk: See Bruiser.
Priest Archetype
Templar: Great healer, mediocre DPS except against undead.
Inquisitor: Decent healer, can dish out some DPS with the proper AA's. One of the better group healers because of their ability to DPS.
Warden: Likely the top healer in a group situation. Powerful direct heals and regen, okay DPS, evac.
Fury: Mediocre healer, decent DPS.
Mystic: Good buffs, decent damage prevention via wards. Can do decent DPS when paired with a dirge and if they take the right AA lines.
Defiler: Top healer for raid situations, and also good in groups. Good wards, good procs for the DPS, great debuffs, etc.
Scout Archetype (all get evac)
Assassin: Top melee DPS, aggro transfer.
Ranger: Top ranged DPS.
Swashbuckler: Good melee DPS, debuffs, AE melee ability, aggro transfer.
Brigand: Good melee DPS, amazing debuffs.
Troubadour: Caster DPS buffs, haste, deaggro.
Dirge: Melee DPS buffs, +DPS, debuffs, +aggro for the tank. Can Res.
Mage Archetype
Wizard: Top tier ranged DPS.
Warlock: AE DPS.
Conjuror: One of the top DPS classes when played right. Great pets, great spells, even has decent buffs/procs. Provides woodchips for power.
Necromancer: Also a top DPS class. Gets FD, res. Provides hearts for power.
Illusionist: Mez, regen, good damage with the right spec. Pinski can give better info on this class.
Coercer: Mez, regen, good damage with the right spec, aggro enhancement/reduction capabilities.