View Single Post
Old 06-12-2007, 07:53 AM   #729 (permalink)
Miele
Registered User
 
Join Date: May 2006
Posts: 589
-1 Internets
Quote:
Originally Posted by Jysin-DW View Post
This is pretty much what made me quit "hardcore raiding" in Xanadu. We busted our asses gearing up and making a significant equipment / progression gap between the #2 on the server and when the new expansion with 10 levels rolled out, all of our gear was virtually trivial. Noah is right about EQ1 though, in most cases you couldnt essentially "skip" an expansion. You would have to get some basic gear for resists / manaregen before having a realistic shot at new expansion content. EQ2... nope... you can take your Treasured armored character and come out on par with single group content relatively quickly.

It's just a kick in the face to the people who have spent so much time gearing up. It trivializes the accomplishments in a huge way.
I don't honestly know what people do expect: gear up once and forever? That would be fucking boring. What EQ2 lacks are maybe some evergreen items, even if they are fluff stuff or mantain a low degree of usefulness or cool factor (think of EQ1 clickies), but claiming you shouldn't have to gear up "cause it's wasted effort" has a quite comical value to it.

Your KoS raid gear helps you doing EoF raids, there is in fact someone stating that it may even be needed to start raiding EoF and many guilds still do raid KoS.
Of course when you raise the level cap the previous gear will fade away as you level up, but I seriously doubt people replaced KoS raid gear with handcrafted or treasured drops in EoF.

These games are a constant "upgrade what you have" race, how would you handle an item-centric game then? I'm curious.
Miele is offline   Reply With Quote

 
Uberguilds Network