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Originally Posted by kohl I still chat with a few people who play (on whatever the new server is that Tarew Marr combined with). I feel bad for some of the because I know the only reason they still play is that they feel too invested in their toons or their virtual community/guild to quit especially considering the ever-shrinking playerbase.
I'm curious what your definition of 'easy to catch up' is. The difficulty most people probably have is the snoozefest of grinding hundreds and hundreds of AAs.
To put it another way, unless you specifically are picking the game up to play with a bunch of established folks, EQ has nothing going for it over current MMORPG offerings. |
I agree completely with the second part, and therefore assume it. If he knows 0 people playing eq, I can't imagine why he'd try to go back. If you ARE going back without knowing anyone though, I'm not sure what the rush is to get "caught up" to the end game. Caught up to who? People you don't know?
So, assuming he knows people playing now, and assuming he can play several hours a night most nights (if he can't, no rush to get raid ready, right?), I think he should be good to go in under a month. In 2 weeks I'd think he should be max level, handful of aas, and anguish signets etc done. In 3 weeks most of his core aas done, and most of the keying stuff.
I play on the progression server, so my view of normal servers has to come from old friends I talk to. On combine, 2 weeks of active play and class choice / ability to not be fucking stupid depending, he can be tagged with the #1 guild, no sweat.