Well when you guys get your 70 Troubs through all EoF content, feel free to argue with me =p Until then, get past level 20, and read some threads like this one:
Troubadors: Red Headed Stepchild of EQII
You'll also notice the lvl47 Troub who is kinda like "Wtf?" because he too doesn't understand that PotM and JC are our role.
Haste/DPS buffs are not unique to bards, neither is Mana regen, neither is stat buffs. The *only* spells unique to Troubadours are Maestro and Jester Cap. And since you will be using both of these constantly on raids at T6+, I would more than call them class defining. Those of you who think Troubadours have more utility than that, are sadly, sadly mistaken. Feel free to contact one of the other EoF+ raiding Troubadours if you don't believe me.
To the guy who said there's no difference really between "Bards" compared to other classes: Troubadours are Caster based, their buffs and spells are meant to help casters. And most of their CA's are ranged based than Dirges. Dirges help melee, they're focused on melee and don't bring much to Casters other than AA's. Out of the 19 M1's I use, only a single one is designed to help melee's more than casters. Maestro doesn't even work with Melee classes, any more than Cacophany helps Casters. There's a *huge* difference unless all you care about is mana regen and DKtM. You'll be getting a rogue with only 1/3 the DPS of a real rogue. Our job is not utility. In successful guilds, it's to play 3 specific songs and try not to get in the way.
Seriously, head on over to the boards and read up on these classes. Many of the things Im reading here show a massive misunderstanding into what classes do in EQ2. Healers heal, fighters tank etc... that one made me laugh the most.
EQ2 does not operate this way. Some healers do dmg, some exclusively ward. Some tanks will *never* have the capability to tank a raid mob, and are strictly dps. etc..etc...
Just like any MMO until you reach the endgame, you're really putting your foot in your mouth about class mechanics.