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Old 05-26-2007, 11:25 AM   #429 (permalink)
Braen
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Quote:
Originally Posted by Zehn - Vhex View Post
Trivial Loot Code makes this game retarded still though. Thing I enjoy about WoW/LoTRO/etc...is that my high level friends don't have to gimp themselves for us to play together. Sure they can plow through shit and make it trivial...but who cares? It'll allow us to duo/trio shit that normally requires a full group and I absolutely hate pugging when leveling.

Mentoring shouldn't even have had to go in. You should have just been able to group with high level friends and been good to go. Lower the XP rate? Fine.

I guess not instancing ruins this option. All for the sake of being able to dick over other people by leapfrogging them to named mobs. Yay.

If EQ2 ever goes back and instances dungeons (With no 24 hour lockout timers...jesus what the fuck guys), gets rid of zoning, gets rid of mentoring in favor of just letting you fucking group together, and changes named/bosses to be more interesting then tank and spank...then ~maybe~ it'll be worth playing again.

At least they fixed tradeskills...somewhat.
I don't understand this opinion of mentoring at all. These are many things in EQ2 you could say need work or don't belong, but mentoring is not one of them. Certainly the people playing EQ2 never complain about it. The only issue that needs to change about it is the ability to mentor cross zones or from the raid window.

Gimped?! I dont' consider myself gimped at all. It allows me to play my main, get exp at a reduced rate, give a bonus to exp for my mentoree and gives them an advantage that my spells, even though lower level, are still better than they would be if I was actually the mentorees level. Also, I can use the abilities that would not be available to myself if I was actually the lower level.

Also, I, as the mentor can get credit for lower level quests I might have missed, AA exp for killing named mobs I never saw before, loot that I wouldn't get because of the "TLC" (By the way, TLC keeps you form getting "chest" loot, not normal loot.)

You mention lower exp rate in WoW, I would rather get a penalty to the HIGHER level toon AND a bonus to the lower level than little to almost non existant exp for the lower level (hi2u 5-10 exp per mob). People talk about grinding... Also, like I said before, if you haven't done the quests at the mentorees level, they can share them and you can get credit/AA for them.

Seriously, how many times in WoW do you see a level 70 with level 20s except to gimp quests? Mentoring happens all the time in EQ2. It is truely a system all games need. It allows your friends just picking up to play the game with their higher level friends at a level that is competitve, fun, allows them to LEARN the game mechanic and not just blowing through quests as fast as possible. You might like the boring "plvling" WoW allows you, but I perfer to be a little challenged if I am going to help someone. Keeps me entertained and into the group and not just clicking autoattack and watching the mobs get one shotted. /yawn

Most lockout timers are for the Raid or extreme instances. Not all instances are locked out for 24 hours. Most are 8 or 18. Depending on success or failure. Also, there are a TON of instances or contested dungeons in EQ2 and it is not hard at all to travel to an instance in a short amount of time, if you know the world.

I was in Qeynos and was ask to join a group in the Kingdom of Sky. All it took was click of the dock bell to Antonica, griffon to the closest station near the spires, wait for the spires to port to KoS (ala spires in Luclin) then run to the instance. just over 5 minutes to travel from a vanilla EQ2 city to an instance in KoS.

Rise of Kunark will lower the amount of zoning that they started in EoF. They are developing new "zones" called Regions that are MUCH bigger that what we are used to in EQ2 and can contain the 2 or 3 zone of the size we are used too.
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Last edited by Braen : 05-26-2007 at 11:36 AM.
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