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Originally Posted by ... My favorate mission from prophesies (thunder head keep) involves fighting to a keep (while avoiding the mursaat badasses), then guarding the king for a while. the keep has two entrances and 2 balista overlooking the gates. so you tend to have your ranged folks up on the walls hitting those when they're ready. The missions is designed in such a way that you tend to slowly fall back to just before the king, fighting off waves of mobs. it's like a scripted raid, only fun because it's single group content  |
Winning Thunderhead Keep mission at master level solo with only henchmen was one of the craziest, most exhausting hours I've played in a video game.
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I think I'm going to pick up Factions on the way home anyway. Assassins look fun in those videos.
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I haven't played my Assassin in ages and their PVE skills have been upgraded a fair bit since then. Back when I did play though they were pretty ordinary in PVE (very squishy for a close range fighter) but they were unholy assrape terror in PvP. Rangers were the only class I ever had problems with one on one.
That's another thing. Anyone who's ever played an "archer class" in an MMO and not liked them needs to play a GW Ranger, 100 kinds of kickass.
Some days I spent more time watching top matches on Observer mode than I did playing my own char. Learnt huge amounts watching crazy Korean killers play.