| Is there a poly limit you guys are shooting for? Because your orc could be beefed up considerably. What you have there is lower than even RTS standards. =)
Most MMOs coming down the pipe are aiming at 5-7k per character. Even just hitting meshsmooth or whatever program your usings equivalent will help that orc a lot.
The textures are a decent start. One way to get a good quick start to texturing is to take a photo and modify it via Photoshop. Google Image is my best friend.
Grab a shot of some steel breastplate, and paste it on there. Even if your end result is 100% different than what picture you have, it will still give you the basic structure, and color tones needed. Like most people don't realize stainless steel has green and blue hues in it. Starting with a photo and just smearing it all around will really help your color applications.
Also, start all textures at huge resolutions, like 1024x1024. You can always downsize, and detailing in larger sizes and reducing looks much MUCH better than trying to draw details on a 256.
Last edited by Buckaroo Banzai : 05-25-2007 at 05:10 PM.
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