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Originally Posted by Stosh What I think is fascinating is SOE's apparant business plan to become the home of wayward and misfit MMOGs. It's as if their strategy is if we can't have one MMOG with 8 million subscribers, we'll have 8 million MMOGs with one subscriber each. |
Its a different business model, and one that is most likely going to be the norm from here moving forward. Gone are the days where every MMORPG that is released is going to be instantly favorable among the crowd. MMO subscribers are spread thinner; there is so much more to choose from, people are leaning towards newer technologies (i.e. virtual world/creation vs. playing the game), and people play with their friends. I think its time that we stop viewing WoW as being the determinant of 'success' and start looking at numbers more along the 200,000 - 500,000 range.
I don't think it has anything to do with SOE being the home of
misfit MMO's, and more to do with SOE just being a home for MMO's. More games on SOE's lineup = more of a chance that someone who walks into a store to purchase an MMO box is going to end up buying one that's on SOE's wallet. It makes perfect sense to me. Its another game for them to receive all the profit from. Profit is to company, as food is to a glutton. The chance to absorb a game that already has some subscribers, one that comes with a ready made team, and one they're already publishers on? No brainer to me...