Quote:
Originally Posted by Astos So let me get all this straight. Basically Sigil forces its employees to work 80+ hour weeks so they can hurry up and get the product finished... |
That's how basically all game developers roll. Need we forget the EA Employee Wife fiasco from what 2 years ago??
It is just the reality of pretty much all Production Software Developing because there is always more work than can be done and you have to get as much done as possible before release.