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Old 05-16-2007, 03:13 AM   #649 (permalink)
chalon
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Join Date: Jul 2005
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Quote:
Originally Posted by rinthea View Post
Can someone explain to me what a scripting language is and why it would be important for designers to have? (or not have )
A scripting language is something like Lua. Usually in games, the actual engine is written in C++, which only programmers modify, and then you have a scripting language which you use for gameplay code. The scripting language is usually setup in a way such that both programmers and designers can edit it. So if for instance you had some NPC start talking to you, and then walk around and fight someone, that would be written in the scripting language, not into the engine itself.

I'm actually pretty perplexed by the interview comments about the tools, because Vanguard started with the Unreal Engine, which really has amazing tools (including a scripting system built into the editor, in addition to UnrealScript). It sounds like Sigil massively gutted the system if the tools were that bad though.
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