Quote:
Originally Posted by Jovec WoW killed Vanguard before either game was released. The concepts and ideas present in VG were based on EQ1-like attitudes for its target audience and EQ1-like subscription numbers. |
This is where you are wrong.
Just as there are people IRL that can spend 1M$ for a Ferrari/Rolls...
There are people that look foward to a "Challenging" game.
2 words : NICHE MARKET
I'll pay 30$/M for "EQ_Reborn" and trust me there is a market of 25+ that
wants something different from the "GARDENING PvP PEWPEW BNetKID" you see in WoW.
Neverwinter Nights / Pen&Paper / PvErs they are all here.
VG failed not because there wasnt a market, but because it was shit :
- Huge world not travel
- 10Step Quests
- CTD/Bugs
- Adventurers can not Disenchant
- Crafted Robe = same number of mats as crafted Bracers (with 3x the stats)
- High End PC
Etc etc etc