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Old 05-15-2007, 09:28 AM   #204 (permalink)
Lost Ranger
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Quote:
Originally Posted by Cuppycake View Post
I'm not denying that EQ2 combat leaves some to be desired. The problem with EQ2 is that there are tons of skills to mash each fight. Do you have to mash all those skills? Nope - because they don't matter much anyway. As a mystic, I noticed very minimal difference in fighting a mob at level 20 when I threw 5 debuffs on it compared to fighting it solo.

Basically, if you're mashing, its your own damn fault. You don't have to click all those spells and abilities as they're trivial anyway, which is a whole different problem with combat in EQ2.
Umm yeah, dont listen to cuppy guys she really couldnt be more wrong heh. At level 20 you dont have to use all your abilities that is true.. but its fucking level 20 isnt it? Its not as bad for healers this is true (I have a 57 fury on my 2nd account) but you still need to be using most of your nukes/dots etc to be killing effectivly at end game. It is much, much worse for melee dps...

Anyone who has played melee dps to 60+ in EQ2 (maybe not bards, jait?) can tell you with experience that you HAVE to use most if not all of your combat arts to kill effectivly and cut back on downtime. I play a brigand and I cant think of very many combat arts that I can "not mash because they are trivial". If I told my group that I wasnt going to dispatch because it was trivial I would be removed and laughed at. If you dont know what brigands do we are the debuffer/dps/rogue class. We attack a mobs defenses, so other dps classes do more damage. If I use all my skills the mobs armor and resists are shot to shit. If I choose to be lazy and just use 1-2... the mob dies slower and as a result we all gain exp slower.

The problem with EQ2 combat is that there are way too many abilities that ARE NOT trivial. When fighting yellow mobs at 60+ you should see what I have to do. I have a whole list of shit they could do for us brigands so it doesnt look like we are playing the piano while grinding but that is for another thread.

P.S: Using macros can cut down on how many buttons you have to press during any given fight. That is a player-side fix though and doesnt address the fact that combat in EQ2 is pretty busted. Hopefully it is something they address.
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