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Originally Posted by Mkopec1 Actually both. But yeah, most of the burden would lie in the hands of the decision makers. But dont make the grunts out to be innocents either. |
The decision makers need to hire competent grunts, or failing to, hire competent replacement grunts. I've seen it plenty, and lived through it plenty too - mergers, restructuring, consultants, etc...and somehow most of the same asshats making the decisions seem to remain in place through it all. The majority of "decision makers", executives, and investors look after their own (financial) interests when push comes to shove, and I'm sure Brad isn't coming out of this with his bank account in the red.
I'm not sure what you expected the grunts to do. True, many may have been underqualified, or they overpromised, but again that's what management is there for - to weed these things out and keep the project going. I doubt the Sigil grunts had much influence on the biggest VG decisions, and the reality is that most of the SGO employees ultimately had to do whatever was dictated to them to keep their income flowing. I was lucky enough to be able to leave big money behind when my ethics conflicted with my employers', but at times I've had to do my share of work I didn't agree with to keep the paychecks coming, as I'm sure many SGO employees did too . At least SGO managed to ship (a big deal in the game industry (indeed, most business) with people constantly hopping projects and companies), and I'm confident that prospective employers will be able to fairly evaluate SGO employees and separate their talents (or lack thereof) from SGO and Vanguard's failures.