Thread: endgame?!
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Old 05-10-2007, 09:30 AM   #3 (permalink)
Larion
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Join Date: Nov 2003
Posts: 640
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Quote:
Originally Posted by Cascow View Post
I think that without an endgame system in place, that there is nothing to seperate the people who invest time into your product from the people who don't.

The only problem I see with current endgame raiding models is the timesink aspect of it. By the time you clear the immense amount of trash then kill off a couple other baddies that you have on farm status, you have maybe 3 (tops) attempts to try a new encounter before having to call it a night.

In no way, shape, or form do I sit in the "the best equipement should go to casual group encounters" camp. Tougher encounters should generate better rewards, and an encouter that takes 40 to defeat is tougher than the encounter that takes 10 to win.
Exactly that is the problem... Black and white extremist thinking =p

I see that you have probably not played other "models" of mmo games that allow another type of endgame and how it helps keeping communities together and how it can also be fun! And you obviously just read the headline and did not read my post at all =p

Investing time and raiding are not at all connected in this case. What does investing time have to do with making boring raids? Can't investing time and effort be somethign differnt then sitting on your ass clicking one button over and over for hours?

I really have no idea how long you play mmogs or mmorpgs, but I sure do know that I play these games since 1997 pretty much nonstop and tbh, no game has managed to present a really well polished endgame yet that does not make the individual completly unimportant within an encounter unless he is the main tank or one of the "clerics" in whatever shape or form they exist in those games.

Last edited by Larion : 05-10-2007 at 09:36 AM.
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