Thread: endgame?!
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Old 05-10-2007, 06:26 AM   #1 (permalink)
Larion
Does not post pictures for religious reasons!
 
Join Date: Nov 2003
Posts: 640
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endgame?!

I know its probably strange to ask about that in this state ( I just discovered what you guys are doing and I believe its awsome), but how did you generally think about approaching the idea of endgame or raiding?

I believe honestly that raiding and the current "end game" in mmorpgs is a design mistake that is being dragged around by ALMOST (except ofc ccp) every company. It seperates the "raiders" from the "casuals" and creates some sort of class society. On top of this i firmly believe that it is wrong to have any encounters that involve 10 people or more, because the single persons actions become to meaningless unless you structure the encounter so complicated that you will probably need to take a 3 month course just to understand the first 3 seconds.

What I would love to see is creating a way for people to advance without masses of people, but rather in smaller teams(wich would also imho enhance the social aspect and ofc demand more from the individual).

What I think also is lacking a lot in mmorpgs is the action -> reaction system that you have in EVERY fucking martial arts style i know (I have studied quite a lot of those). If I fight in a mmorpg I always to it alone. The monsters don't demand actions from me that fit theirs at all or if ... it is EXTREMLY limited. And this is what a fight should be ... action - reaction and the better and faster wins. This doesn't mean that I expect a twitch based combat system, because I believe that this doesn't belong into a regular rpg at all anyways, but real time strategy type combat instead of button mashing would surely own.

Combat is also a form of communication and this very basic aspect of it is really not being transported well at all in any mmorpg i know...

What do you people think about this?
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