Definitely agree w/ dildo on the AF's role. Enoy's, Wolfs, and Harpys are amazing for popping support in fleets. A full gank setup w/ any of those ships will 2 volley a ceptor no problem. Another excellent anti support ship is the artillery Muninn (1 volley ceptors, 2 volley dictors from 100k away no problem) or Rapier (already mentioned)
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Not sure how accurate quickfit is so take this with a grain of salt, but the wolf build you posted a page or so back is hitting 233 DPS with max skills at optimal conditions (1000m away, dead stop shootout), my Taranis under the same shows 219. I may not know how to fit out a wolf for max gank so could be my error (i've got 4 200mm ac IIs with Hail S loaded, arb missile launcher with therm missiles, seems to be the max dps of all the configs i've tried) or it could be quickfit's dps calculations are wonky. I don't really dispute your knowledge on the matter cus 99% of the time I agree with whatever you are saying and the other 1% I usually turn out to be wrong, but would like to hear your opinion on the matter. Ship for ship its no contest, but those damn gallente, even the Taranis has a drone bay to fit 2x Hobgoblin IIs.
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For fleets as an assault frigate you are better off going range over pure damage. The wolf is an excellent AC platform no doubt, but it is a better artillery platform for fleet engagements. For small gang stuff its a good AC boat, but a cruiser does the job better IMO.
Wolf
280mm Howitzer Artillery II [14xNuclear S]
280mm Howitzer Artillery II [14xNuclear S]
280mm Howitzer Artillery II [14xNuclear S]
280mm Howitzer Artillery II [14xNuclear S]
Launcher Slot
Sensor Booster II
1MN Afterburner II
Gyrostabilizer II
Gyrostabilizer II
Beta Reactor Control: Diagnostic System I
Fourier Transform I Tracking Program
Rigs : Empty Slot \ Empty Slot \
530 shield, 2.89/s, E/T/K/Ex=75/59/39/59
878 armor, E/T/K/Ex=92/67/25/10
345.83999276161194 cap, +6.16/s, -1.6/s
754.0 m/s
61.8 DPS