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Old 05-08-2007, 02:45 PM   #180 (permalink)
Jait
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Join Date: Apr 2002
Location: :noitacoL
Posts: 3,367
Actually it's not entirely true. Factions play a large role, just not as large as EQ1, and SoV really took it to another level.

Exiles can build enough faction to walk past guards, even use some services, but some NPCs will still pull the old EQ1 "I wont talk to you". Without faction, there's 70-75 guards at the entrances to lay the smack down if you're not invis/sneaking.

In KoS there's tons of factions that play into the storyline. In order to do your epic weapon quest you have to befriend some Marr faction (Cant remember the name offhand). There's also an Aviak faction that makes travel/life lots easier if you keep it built, as well as the Faerie like creatures, many of whom hang around the portal as you travel into Barren Sky.

There's also the Werewolves (Lyrech?) that are allied against Mayong Mistmoore, you can build faction with them naturally by doing content. Or you can kill them to build up faction with Mistmoore.

But definitely, there needs to be rewards for all sides involved, and as of yet, we haven't seen it ala Velious. On the PvP server faction is a HUGE deal, because it's how you buy your special items/weapons/armor (many of which is close to being the best t7 gear in game). It just needs to carry over a bit more to PvE imo.
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