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Old 05-08-2007, 12:54 PM   #4 (permalink)
simeon
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Join Date: Jan 2005
Location: O_o
Posts: 704
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I have vast experience in 3d modeling - and what I would recommend in the case for this type of project would be Blender. Not only because it's free (which in itself should be the upside) - but it coincides with the Bullet physics engine so that you can use direct physics simulations right in Blender without worrying about implementing it elsewhere for testing purposes.

My 2cp.
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