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Originally Posted by Bloodfrost Only downside I would see is it would A.) End up being very hard to encode and keep balanced so classes don't get overpowered "See warrior with a nuke" B.) You would end up cookie cutter in a way anywho. Melee would all go for the physical ones etc |
Well, as I see it, each profession would have multiple abilites for each and every class. Same with faction. It could be possible to make it so a certian class build would have more efficiency with certian spells and abilites then another.
Take for example the 'Scorch' spell. A high intellect race/class with fire based synergies and gear would have a more powerful and efficient 'Scorch' then a Brute warrior race/class. The melee would have better efficiency with the 'Vicious Strike' and the 'Throw Weapon' ability, but it wouldn't suck to use them with a caster class. And with a progression set up like this it is possible to make classes like 'warriors' be able to make 'battle mages' or other hybrids not just through items and abilites but through faction and tradeskilling. Hell, maybe even questing if you can implement it right.
Having tradeskills with generic "only a certian class would benefit from the tradeskill items" is a very bad thing like Tailoring, Blacksmithing and Leatherworking in WoW. They have to have certian items that benefit every single class/build on an obtuse scale or there will always be cookie cutter selections. But you don't want to make consumables like WoW Alchemy, or you end up in a whole other shitstorm.
Progression needs to evolve in new MMO's or you are left with generic stagnant MMO #34. The first thing I look at when trying to play a MMO is class diversity and item generation. If those are reminesent and copy by numbers from older MMO's, I normally don't even bother with the game because I have already played the game before.