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Old 05-03-2007, 09:11 PM   #1 (permalink)
Moontayle
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Putting the Lore together

Faille wrote this as a response in the Wiki thread:
Quote:
for lore writing, we want to identify in the zone designs what sort of quests are needed, ie kill 20 wolves, and then it will be up to the lore writers to write the dialogue and give some logical reason for it and really flesh it out.

In terms of great lore for the whole world, that's a little trickier. I don't mind people working on it, as long as they're not contradicting other people, but the important thing is to try and work out how to implement those stories into the actual game. There's only so much you can do with quests, and having long dialogs with npcs to deliver it may not be the best option.

If anyon have other ways to do it, I'm all ears.
I figured it probably deserved its own thread. Here's my take:

The overall backstory should most likely be loosely laid out by the community as a whole, with the Lore guys filling in the details. Sort of like handing a 3-page treatment to a script doctor and telling him to go to town. In order to prevent Lore contradictions, things should be compartmentalized as much as possible. Such as significant events which created Dungeon_01 but which pretty much ends there, explaining the reason for the dungeon and its impact on the region. Local Legends, if you will.

On the case of Worldwide stuff, I would say the community chooses 3 Lore writers to work on that in tandem. Of the 3, 1 would write a section, with the other 2 serving as input/editor, with unanimous approval between the 3 (along with appropriate compromises) about what's being written. Next section would switch up writers. This way you get a small variety of writing styles and a quasi-community approach to creating the backstory of the world.

The big problem will be connecting the "little lore" with the "big lore" without fucking up the end product. So there would definitely have to be almost constant communication between the Lore writers, not to mention the designers of the content itself.

And as a final note, there should be something of an approval system involved. Writers write, but what they write isn't always right, which is why editors exist.

Just some things that came off the top of my head.
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