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Next question: ship gear. Those of you that have played a while are familiar with all the different flavors of what's available. It sure is a lot for a newbie to get used to!
Other than the blaringly obvious naming conventions (Missile Launcher I, Missile Launcher II, etc) or the slightly harder to see but relevant 'tech level one' and 'tech level 2', is there a way to get a handle on certain things, gear-wise? For instance, I played all four races to the top of the frigate chain thus far, so I've played with many different weapon types. But the differences within the same weapn family! The Compressed Coil 150mm might as well not even be NAMED the same as the other 150s, say the light autocannons, as glaringly different as these weapons perform...it's more than a night and day difference, it's like a centurys difference! But the range difference ALONE is 900m to 13KM. There's gotta be an easier way to compare or know what to kind of look for, OTHER than pulling up 50 different property pages and taking copius notes on each, right?
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An answer to this specific question:
A t1 module (i.e. Siege Missile Launcher I), it's t2 version (Siege Missile Launcher II), and it's named variants ('Arbalest' Siege Missile Launcher I) are
always very similar to one another in their skill requirements, range, damage, etc. Obviously the t2 version is better and has higher skill reqs, etc.
What you are seeing is a problem with the naming convention of two
different kinds of modules. Both railguns (used on Gallente ships, and to a lesser extend Caldari ships) AND autocannons/artillery (used on Minmatar ships) have a number at the beginning of their names. When both kinds of modules happen to have the same caliber, it gets confusing.
So autocannons (which are low range, fast firing, high DPS Minmatar guns) like
150mm Light Gallium I Machine Gun
150mm Light Carbide Repeating Cannon I
are a completely different kind of module than railguns (long range, decent DPS and rate of fire Gallente/Caldari turrets) such as
150mm Compressed Coil Gun I
150mm Prototype I Gauss Gun
It's pretty confusing, but if you show info on the gun in question and look under the variations tab, you can see all the variants of that particular model so you don't get it confused with a completely different, yet similarly named module. Also all variants of a module will have the same graphic, but autocannons/artillery and railguns have different graphics.
edit: Also, Worlds Collide is by far the hardest level 1 mission -- none of the others come near it in terms of difficulty. Most people just rush through the second room as fast as they can since, unless you really know what you're doing, it's very dangerous to try and take on the second room, even using the 'easier' acceleration gate.