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Old 04-30-2007, 04:58 PM   #2 (permalink)
Faille
Fires of Heaven Officer
 
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 2,622
+7 Internets
The way I plan to try and tackle this is to make sure each skill is as balanced on its own as possible, and to also to try and dynamically change how powerful, or cost effective, a skill is. By this I mean, if half the server is using Taunt, then its going to be a lot less powerful then is only 10% of the server was using it.
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Faille
Fires of Heaven
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