| Class Discussion Are MMO games capable of maintaining [class] balance if players are able to pick and choose their own skills?
In other words... you are not a "warrior" with a defined set of skills. You are a player creating what you want in a warrior; you collect skills and abilities available to all players.
I've had a rough time accepting the cookie cutter systems in MMO games after using class systems in single player games like FF Tactics and Morrowind.
Maintaining a certain level of balance is usually a problem even with a cookie cutter system. Too much freedom, like allowing massive spell damage with heavy armor would be unbalanced, but controlling skill/ability power with attribute or stat points could be a simple solution. Synergies could also play a vital role in power balance. |