View Single Post
Old 04-26-2007, 03:16 PM   #1688 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,283
-6 Internets
Send a message via ICQ to Xequecal
Quote:
Originally Posted by Bizanich View Post
/bristles



Good salvage from Sansha, they drop the melted capacitators right? Only thing that would be as good is maybe a multitude of Angel missions for the alloyed tritanium bars.

Going to hurt acquiring them again, my rigged out Hurricane detonated lastnight
Blood Raiders drop far more melted cap consoles on a per ship basis, however there are only two Blood Raider level fours with a significant number of battleships in them, those being the Blood Raider versions of Smuggler Interception and Vengeance. Smuggler Interception is really nice because it has if I remember correctly sixteen battleships in it. (Battleships drop by far the most salvage) No other Blood Raider level four has more than four battleships in it.

However, there's a large number of Sansha missions with tons of battleships in them. The Blockade, Worlds Collide, Vengeance, Pirate Invasion, and Massive Attack all have 10+ battleships in them. Vengeance has something like twenty battleships between the three pockets, and is immensely profitable even though it takes forever to kill them all.

As said in the above post, Guristas Extravaganza is also money, but you basically HAVE to run it in a Raven with Kinetic torps or it will take you days. Pith Dismantlers and Pith Extinguishers have ridiculous tanks and orbit at 50km. They have very high EM, Explosive, Thermal resistances which screws turret ships. With 8x Mega Pulse II with Scorch L, two heat sinks, and very high gunnery skills, (Everything at IV or V) it takes me about eight minutes of continuous firing to destroy a Pith Dismantler. Killing two of them will almost completely consume a full rack of Scorch crystals, which are ridiculously expensive. I tried it with Radio L and Microwave L, these simply doesn't break their tanks.

Also, I'm going to have to vehemently disagree on Silence the Informant "not being worth it." The Elite Drone Parasites drop Elite Drone AIs, which you can sell for 1.5m each as they're needed for agent offers. There's also all the drone alloys which refine into a lot of money. The second pocket is full of mercenaries, and a LOT of mercenary battleships. As you probably know, merc ships ALWAYS have loot, and with the amount in this pocket you will get tons of named modules from the loot. It only takes one arabalest launcher for it to be worth it.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."

Last edited by Xequecal : 04-26-2007 at 03:45 PM.
Xequecal is offline   Reply With Quote

 
Uberguilds Network