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Old 04-26-2007, 03:25 AM   #118 (permalink)
Dolalin
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Join Date: Apr 2002
Location: Canada
Posts: 55
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I think some critical introspection about what actually made EQ successful could have helped Sigil out... back in 2004. Now they've just got to work with what they have: a huge world with a few players, and what feels like a single-player game.

Remember, you can always add zones, but you can't make the zones you already have smaller.
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