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Old 04-17-2007, 08:39 AM   #15 (permalink)
Ahnkosis
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Join Date: Apr 2002
Location: Bothell, WA
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Quote:
Originally Posted by Rune View Post
It's easy to understand why database limitations hinder the concept of unlimited inventory space, but making no attempt at some sort of lore based reason for that is what pisses me off. Blizzard has some shit database network code evidently, does that mean they shouldn't have any items in their game? Fuck no.

Inventory Management My Way:

1) Everything stacks. Absolutely Everything. To ridiculous numbers.
2) Anything remotely related to quests is specially flagged and goes into your magical unlimited pouch of quest items for your inspection / use later.
3) You can carry as much as you like until you hit the weight limit, determined by strength, and a short time later your character begins to drain mana / hp.
4) Your inventory pops up in a 10 x 10 bag with a large number of 'pages' navigated by arrow keys
5) No time sink bags / bank crap.
6) Money is heavy, and valuable but in the interest of anti-retardation, automatically converts up (100 copper = 1 silver ) during dungeon grinding.

Also, just because, absolutely no durability if possible, but failing that, absolutely no durability loss for normal activities. Like Zehn pointed out, you forged an epic weapon from the fires of hell consecrated with the blood of a thousand goblins, but it gets fucked up during a routine dungeon run? Please.

I think if you were absolutely fixated on the goddamn concept you could implement it as a bonus rather than a penalty.

Also the guild lobby concept is something that needs to be implemented in more games. <3 xp loss.
I agree with alot of your points.

Stacking - Hell yes.
Quest Items - Couldn't agree more.
Carrying limit - No. Totally disagree. Have a standard limit...either that or no weight limit at all. After playing WoW, then EQ1 again, I can't emphasize how fucking gay it was to not be able to move because I gated with my bank plat on me on accident. To say "well next time you'll remember to bank it" is retarded, because it only makes players frustrated.
Inventory Pages - Agree & Disagree. While it does make it a good pacing tool to have limited inventory space, it is also very annoying at times to not be able to pick something up because you don't have sufficient space. On the fence about this one.
No bag buying/time sink shit - Yes. Yes yes yes. Find other means of exiting money from the player economy.
Money having weight - See Carrying limit. Just doens't make tons of sense. Also, if you're going to impose a weight limit, but not an inventory limit, it sends a mixed message.

edit: Also on the whole item -> quest issue, I agree. Often times, I was excited to kill something in EQ, just to see what it dropped, and if it was a quest item, I'd go see what it was right away. In WoW, if I saw anything named, I could always assume it was a quest NPC and just work around it, because it wasn't worth my time if I wasn't on the quest.
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Last edited by Ahnkosis : 04-17-2007 at 08:41 AM.
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