View Single Post
Old 04-17-2007, 08:28 AM   #14 (permalink)
Rune
Bonafied Misanthrope
 
Rune's Avatar
 
Join Date: Oct 2004
Location: ATX
Posts: 898
-1 Internets
Quote:
Originally Posted by Skurd View Post
One thing comes to mind :
Bind on Equip, Bind on Pickup, Soulbound, etc..
The implementation on those things fucking sucks.

- For the bags, just make a goddamn quest bag that automatically stores any item that has a quest tag and make it expandable through minimal effort (or make it bottomless).
I dunno how I missed your post, but I agree with everything you said. Heh.
I think truly monumentally powerful items should never be soulbound, and nothing should ever have a zero value to the vendor, if you can't scale it reasonably then don't cheat like that. If jump starting the player economy is so important then allow a system where you sell it to the vendor but the vendor turns around, marks it up, then attempts to sell it through a bazaar type system.

Furthermore, no game should ever have a system like EQ's bazaar, where you have to keep your fucking computer on when you're not physically present or even remotely involved with what's going on. I don't think that was the original intention, probably intended to be a very social zone where you were communicating for short breaks, but that was not what it evolved into.

I really see no reason why an auction type system has to involve any graphics at all, I would love a different log in method to 'auction world' where it was just a good solid interface for searching / buying instead of tacked onto the engine. Hell I could think of a few people who would stop logging into the actual game just to play the economy.

Also I despise Blizzard's system of quest -> item rather than EQ's of item -> quest. Nothing like killing 100 were-bears then finding a quest to kill 100 were-bears and get 30 bear dongs.

Game designers should learn from the death of everquest, as well, because the low population on servers such as Test has destroyed a lot of the game, like the bazaar, and lfg systems, despite there still being a relatively healthy population of people. Invent alternate ways for your game to still reach critical mass at different population numbers.
Rune is offline   Reply With Quote

 
Uberguilds Network