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Originally Posted by Drauk Database impact, simple as that. In a game with WoW number of subscriber increasing character inventory even by 10 slots is tremendous amount of data. |
Well, I could live with a limited character inventory, as long as there was an unlimited bank inventory. If WoW had an unlimited bank inventory, nobody would ever cry about lack of space ever again. That's one improvement that could be made.
Another improvement that could have been applicable to WoW (and other games) would be gearsets. If it's not realism breaking/immersion breaking/w.e to have 5 backpacks full of swords, axes and full suits of armor, why not just allow the player to be able to create gear swap pallates?
It would function like itemrack mixed with the Diablo 2 weapon switching. Say you wanted to go from your tanking set to your FR set. You would have a seperate paper doll tab for your FR set, that you could have the gear already equipped on another tab, hit one button and the slots with gear in them would switch out. Say you get like 3-4 of those to suit your various gear situations, and you'd have alot less crying over space.
Bagspace seems to be interwined with how gear is managed in the game, how tradeskills are managed in the game, etc...so dealing with those things concurrently is probably the best approach, rather than trying to stick to a rigid overall approach.