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Old 04-17-2007, 02:12 AM   #9 (permalink)
Skurd
Uberworlds Project Member
 
Join Date: Oct 2005
Location: Switzerland
Posts: 260
-1 Internets
One thing comes to mind :
Bind on Equip, Bind on Pickup, Soulbound, etc..
The implementation on those things fucking sucks.

I think it's great to have gear being "attuned" to you (not the EQ2 way though), but do it progressively and not the instant you equip it or the instant you loot it.
It destroys so many things :
- twinking
- testing (yeah stats comparing is all great but it's always good to be able to test it "live)
- economy (yeah, sharding / vendoring / deleting is gay)

Do it like that :
- Allow for certain items to have an attunement period, count it in days, number of hits recieved, whatever, make it so that the more you use it, the more effective the item will become (keeping in mind the stats aren't going to improve, it's just that the stats effect is slowly raising from X% to 100% effectiveness).
After some time the item will turn in "symbiose" with you and will then lose it's magical powers if transferred to someone else (maybe introduce some alternative quests or trainers that allow to "re-vitalize" items by turning in gems or other powered pieces (make them raid drop only, or put them on hard bosses, whatever), make these gems have a certain potential so that in the long run you can't farm low level bosses to re-vitalize top of the line equipment.
Make it so that each re-vitalization actually wears out the item some bit and reduces the overall stats (make it percentage based) so that items would actually lose value in the long run and have a meaning for tradeskillers (repair skill using raid drops recovering partial stat loss, or something).

- Add skill requirements for certain items (X points in defense, Y points in agility) so that you can't twink characters with just about anything, but don't over do it, don't make the requirements equal to having a recommanded level, just make it so that people have to specialise if they want to wear specialised high end gear.

- For the bags, just make a goddamn quest bag that automatically stores any item that has a quest tag and make it expandable through minimal effort (or make it bottomless).
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