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Old 04-16-2007, 08:52 PM   #7 (permalink)
Aulirophile
Ultima Ratio Regum
 
Join Date: Feb 2003
Location: California
Posts: 1,581
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Quote:
Originally Posted by Ahnkosis View Post
edit: totally misread this thread.

Inventory Management.

We've been badgered into believeing that the whole bag/bank system from EQ1, EQ2, WoW, etc etc...is the way to go.
In all fairness, the bag system isn't bad neccesarily, it is the fast that in most of those games you can end up carrying around 5-6 sets of gear and a bunch of other stuff. That was a flaw in the game design, having 5 sets of resist gear is retarded, limited inventory is not inherently so. The thing to do is really to imagine what your players will actually end up carrying around in a reasonable scenario and if it is just to much you need to either find a way to handle it or go over what they should be carrying and find ways to eliminate the need for them to carry it.
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