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Old 04-16-2007, 03:40 PM   #4 (permalink)
Ahnkosis
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edit: totally misread this thread.

Inventory Management.

We've been badgered into believeing that the whole bag/bank system from EQ1, EQ2, WoW, etc etc...is the way to go.

There are numerous systems, many of which work as good or better than a bag/bank system.

If it is a fantasy world, why even have a limitation on the amount of overall space a player can have?

In Everquest 1&2, you were limited in your personal inventory, and in your bank inventory in the amount of space you could have. At least the bank had an unlimited amount of storage for your money however.

In World of Warcraft, you again have limited personal inventory and limited bank inventory. It is WORSE than Everquest 1&2, in that to obtain more personal inventory and bank inventory, you have to spend money to obtain them. EQ1&2 you had to spend money as well, but it was orders of magnitude lower than what you must pay in WoW. Also, WoW had no money storage. The money storage was infinite on your character, but even still, having money storage at a bank allows for easier saving.

In many MUDs & various other games, you are limited by an arbitrary number of inventory slots. It is similar to the EQ/WoW systems, but not as compartmentalized.

Either case is only in place to impose a restriction on the player, often times to force them to visit a town/bank to interrupt their playing session.


Another thing that really bothers me was FOOD & DRINK. (TY EQ1.)

Requiring food and drink, while the devs claimed it made the game more "immersive", only made the players groan as their character wouldn't gain mana due to lack of food.

World of Warcraft had a much better system of food being supplemental (although some would argue typically required).
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Last edited by Ahnkosis : 04-16-2007 at 03:52 PM.
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