Thread: Player Housing
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Old 04-16-2007, 01:36 AM   #9 (permalink)
Skurd
Uberworlds Project Member
 
Join Date: Oct 2005
Location: Switzerland
Posts: 263
-1 Internets
I liked the SWG way of handling this :
- few terrains are really prone to having "cities" (not enough "flat" constructible flagged fields)
- limitations of X houses per terrain zone (or continent, whatever)
- first come, first serve
- promotes tradeskill importance (need to create plans and submit them to your local mayor in order to get acceptance, or something)
- could be destroyed via PvP (ressource fighting mostly)
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