Quote:
Originally Posted by Faille I would definitely imagine 1 project becoming the front runner prototype and serve as a template for anyone else wanting to make a mini world, but at long as people know that within the scope of the project they will have the opportunity to implement their own ideas is what I wanted to establish.
A lot of it stems from my own inability to decide what sort of mmo I would want to try and implement. I really would like to see a post apoc setting for an mmo, but doing a generic fantasy one would be so much easier just based on existing play experience, etc. |
I doubt there's
anyone left who doesn't groan at the concept of yet another fantasy mmorpg, but the shallow learning curve and all the relevant 'practices' are already in place to get one rolling. Ultimately, when you do start discussing elements of the game you WILL end up comparing it to a fantasy RPG context somewhere (WoW did loot this way, SB did pvp that way etc.) so you may as well iron out the project's boundaries in a similar fashion. I personally hate fantasy nowadays, but
conceptualizing an RPG ruleset and framework in a fantasy context is an logical step.
For example, the D20 ruleset is used by everything from classic D&D franchises, to the WoW pnp RPG all the way to KOTOR to Jade Empire on the X360 but started with--and tested all its metrics with--a fantasy setting that's as cliched as you can get. Something like what the D20 rules does for PNP gaming would be practically required for your concept here. A common ruleset by which to govern conflict, skillsets, advancement, abilities, races, challenge/reward metrics, all the way to the formulae governing the value of items and equipment would tie in all the worlds that attach to the eventual 'lobby' multiverse.
I'm not suggesting the D20 ruleset though, that's too inflexible for what some folks have ALREADY suggested (a mechwarrior game would have to go from scratch). But if your new ruleset is broad, effective and fun on a PNP model, it can prove robust and rigorous over the long life of the mmorpg, so an open 'ruleset' discussion model like in a wiki where volunteers can pick through amendments and propose changes based on their games' needs would be great.