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Old 04-12-2007, 06:09 PM   #1 (permalink)
Usha Starchild
Whatever I touch turns to Rickshaw.
 
Join Date: Mar 2003
Posts: 948
-3 Internets
Education through gaming.

Yeah you heard me right.

In some of the game concepts I have worked on in the past I have always wanted to work in education as part of the game. On a project like this and wikipedia available now this would be easy and fun to do. It would also be great for publicity of a final product and kids/adults could use it as an excuse for playing.

While questing you could be taught real things about the real world in a fun sort of way. Trade skills could be loosely based off their real life counterpart. If you were a engineer for example in the game you would be presented with some real engineering information and problems while leveling your skills and NPCS would teach you new things. It could be made fun.

If you played a bard for example, we could have a music system in the game and trainers would slowly teach you the rules of making music. The game would have an ingame music system where you could produce your own music for others to hear. Perhaps a built in monthly symphony where players could show off their maserpieces in game.

In Alchemy, you could be presented with real like periodic table problems/quizes and herbalism could be based off real life plants. You see a birch treee in game and you can get birch bark. Trainers could teach you about different trees and you would have mini quizes to gain apprenticeship etc.

These above ideas are just some really crappy examples I came up off the top of my head while writing non stop. The sky is the limt with this, economics, astronomy, most trades, simple electronics, architechual design, languages etc could all be presented very easily.

Please feel free to add ideas in this thread. We could have a lot of fun with this.
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