| Similar to Braen's idea, I like to have it when you kill a boss mob, a grunt respawns. after x amount of time, he depops and a better mob spawns. So on and so until you get back to the boss mob. So players have a choice of grabbing the less good loot quicker, or waiting for the real boss for the real loot, combined with the conflict between 2 seperate groups of players. |