| The Asheron's Call thread got me nostalgic.
One thing I remember was the amount of month to month content Turbine would come out with the progress their storyline. Which apparently they had laid out well in advance before the release of AC. The engine? for designing and publishing dungeons was apparently very simple and easy to use. So following that premise, should the engine or at least from a design standpoint follow the KISS principle?
Edit: I forgot to expound on the storyline, is there something in place? or are you still needing ideas/writers etc?
__________________ Not a spelling nazi Definitions of LOSE on the Web:
fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web:
not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" Quote:
Originally Posted by Requiem 127.0.0.1. Kill that motherfucker. | |