View Single Post
Old 04-10-2007, 07:45 AM   #12 (permalink)
Tuco
Forum Janitor
 
Tuco's Avatar
 
Join Date: May 2002
Location: Detroit
Posts: 8,272
+16 Internets
Send a message via AIM to Tuco
If I were you (Faille) or the person in charge I'd try to keep the first iteration of development just making the central hub with all the technology and players in a game, and once you have that I'd start worrying about making sub-universes.

As I'm sure you're aware, the problem most of these ideas face is people lose interest once they realize the incredible difficulty and time investment because they made their goals too high initially. Having a small scope for the first release of the game would mitigate that somewhat.

Also, having the platform built already will tell experienced developers that you're not making vaporware, and will attract a much better group of people to develop it.
__________________
Tuco is offline   Reply With Quote

 
Uberguilds Network