Quote:
Originally Posted by Tuco Yeah in WC3 they are, but translating that to an MMO, what would a DK do that would be so different from what a shaman, paladin and warlock does? |
Give them auras that debuff mobs within range. Could have it reduce atk power or resists or whatever.
Instant cast lifetaps on a timer.
Give them weapon buffs similar to a shaman, but different. Shadow damage + a debuff, disease damage + a dot. Can even have a jugement type ability that consumes the detriment for a more powerful effect.
No, I don't think they could do anything radcially different from current mechanics with it, but they could give it a unique flavor.
The biggest piece of sucktitude is giving Death Coil, which was a DK's defining ability, to whining ass warlocks.