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Originally Posted by Tuco With a deathknight you'd just need to find a way to differentiate the playstyle from a shaman. You could do it, I'm sure, but how blurred would the lines be with a viable character? Even if the image of a plated lawful evil warrior cursing his foes is the exact opposite of a chaotic wiseman using ancient spirits to overcome the oppressors, in the end you'd have a melee/caster hybrid that can either specialize in tanking, melee DPS, or caster DPS.
The best bet would be to play to the debuffing side since no classes have that many debuffs (warlocks having the most), but then you run into the problems I mentioned, and having the DPS-enhancing based debuffs that wouldn't be as big of a problem (as opposed to the mobs-ability based debuffs) would conflict with the warlock.
Player housing is a definite positive in most of the ways they could do it. Frankly I'd like them to have cheaper instanced housing and difficult to get and maintain guild housing. In a small but content rich game like WoW, non-instanced landscape is expensive, but I'm sure they could cap the number of houses and then assemble requirements to procure the houses (in a hopefully non-monetary way. Making housing cost more than it's worth to progress a guild effectively kills the primo-housing going to the best raiding guilds on the server). |
Deathknight differentiate from a shaman???? they arent even remotely the same. The problem is most the abilities a DK had in say WC3 are warlock abilities in WoW.
Once again DK would have been better straight from the beginning giving horde a plate class besides warrior.