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Old 04-03-2007, 01:48 PM   #1075 (permalink)
kohl
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Quote:
Originally Posted by rangoth View Post
That was one of my complaints also, but then I realized it's in every game

It just looks worse in VG cause the game is so damn huge and there are literally 50+ dungeons that are cool people don't go to because they dont have the best awards or not a high population there, not near a major city hub etc. a whole variable equation to it I imagine.

One thing I've noticed, which may not really be cause and effect, but it seems the most popular dungeons are the outdoor ones, since they are easier to get around and snoop in, or maybe because CR's were easier?
People said this would happen from the moment the game designs were discussed. This is how human nature works. If you want people to spread out in the world and not clump into the "best" spots, you need to give incentive. This could be bonus XP (maybe only bonus if you get deeper inside) or simply loot. Initial incentives such as Quests are great because if you send people to a place just once, they have a reason to go - even if just one time - and then maybe decide which places they do and don't like.

Also, the loot needs to be diverse enough so that you don't experience FBSS syndrome all over again. You also need a healthy server population.
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