View Single Post
Old 04-03-2007, 01:44 PM   #1074 (permalink)
kohl
Mr.Furious
 
kohl's Avatar
 
Join Date: Mar 2005
Posts: 608
+1 Internets
Quote:
Originally Posted by UnchainedAcolyte View Post
I wish leveling were slower, due to content issues. The major issues I've seen have not been a lack of interest in POI's/dungeons or frustration with leveling but the ability/willingness by players to actually hunt and find them. I've tried to direct players to areas with quests/dungeons that were level-appropriate and I think if that were done more, players would be less concerned about their level and grow to appreciate a content-based focus.
One unfortunate development is that already, you have vast barren areas and then people crowding into the few finished dungeons.

Just brainstorming here; what about a "buried treasure" type system that UO used. You find an item on an NPC; a map for example. It spawns buried treasure at some place in the world that you have to journey to and locate. Maybe along the way you get NPCs that spawn on you or even entire camps of NPCs (UO used to spawn not only mobs but structures that went along with those mobs).
This could segue way into the whole caravan thing.
__________________
UO - Broman, Chesapeake (retired)
EQ - Aildrik T'Quetzl, Tarew Marr (retired)
WoW - Broman, Zul'jin (retired)
WoW - Ail, Draka
kohl is offline   Reply With Quote

 
Uberguilds Network